......
    

Actions Index

The actions (click magnifiers for details);   kinds of action;   commands A to Z;   actions A to Z;   the applicable rules.
What are actions?  ; Creating new actions  ; Out of world actions (in red)  

......

Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating 

Standard actions which move the actor
Going , Entering , Exiting , Getting off 

Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about 

Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off 

Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for 

Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing 

Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swearing obscenely , Swearing mildly , Swinging , Rubbing , Setting it to , Waving hands , Buying , Singing , Climbing , Sleeping 

Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings 

New actions defined in the source
Menuing  , Playing with  , Playing  


Named kinds of action

No names have yet been defined. (Here's how:  )


Commands available to the player

"[direction]" - Going

"about"  - Menuing 
"abstract", a testing command not available in the final game
"actions", a testing command not available in the final game
"adjust", same as "set" 
"answer [text] to [someone]" - Answering it that  (reversed)
"ask [someone] for [something]" - Asking it for 
"ask [someone] about [text]" - Asking it about 
"attach", same as "tie" 
"attack [something]" - Attacking 
"awake", same as "wake" 
"awaken", same as "wake" 

"break", same as "attack" 
"brief" - Preferring sometimes abbreviated room descriptions 
"burn [something]" - Burning 
"buy [something]" - Buying 

"carry", same as "take" 
"check", same as "examine" 
"chop", same as "cut" 
"clean", same as "rub" 
"clear", same as "push" 
"climb [something]" - Climbing 
"climb up/over [something]" - Climbing 
"close [something]" - Closing 
"close up [something]" - Closing 
"close off [something]" - Switching off 
"consult [something] on/about [text]" - Consulting it about 
"cover", same as "close" 
"crack", same as "attack" 
"credits"  - Menuing 
"cross", same as "enter" 
"cuddle [something]"  - Rubbing 
"cut [something]" - Cutting 

"describe", same as "examine" 
"destroy", same as "attack" 
"discard", same as "drop" 
"display", same as "show" 
"disrobe", same as "shed" 
"doff", same as "shed" 
"don", same as "wear" 
"drag", same as "pull" 
"drink [something]" - Drinking 
"drop [things preferably held]" - Dropping 
"drop [something preferably held] at/against/on/onto [something]" - Throwing it at 
"drop [other things] in/into/down [something]" - Inserting it into 
"drop [other things] on/onto [something]" - Putting it on 
"dust", same as "rub" 

"eat [something preferably held]" - Eating 
"embrace", same as "kiss" 
"enter" - Entering 
"enter [something]" - Entering 
"examine [something]" - Examining 
"examine under [something]"  - Looking under 
"exit" - Exiting 

"fasten", same as "tie" 
"feed", same as "give" 
"feel", same as "touch" 
"fight", same as "attack" 

"get out/off/down/up" - Exiting 
"get in/on" - Entering 
"get [things]" - Taking 
"get in/into/on/onto [something]" - Entering 
"get off/down [something]" - Getting off 
"get [things inside] from [something]" - Removing it from 
"give [someone] [something preferably held]" - Giving it to  (reversed)
"give [something preferably held] to [someone]" - Giving it to 
"glklist", a testing command not available in the final game
"go" - Going 
"go [direction]" - Going 
"go [something]" - Entering 
"go into/in/inside/through [something]" - Entering 
"gonear", a testing command not available in the final game

"hear [something]" - Listening to 
"hit", same as "attack" 
"hold", same as "take" 
"hop", same as "jump" 
"hug", same as "kiss" 

"i", same as "inventory" 
"insert [other things] in/into [something]" - Inserting it into 
"inv", same as "inventory" 
"inventory" - Taking inventory 

"jump" - Jumping 

"kill", same as "attack" 
"kiss [someone]" - Kissing 

"l", same as "look" 
"leave", same as "exit" 
"light", same as "burn" 
"listen" - Listening to 
"listen to [something]" - Listening to 
"lock [something] with [something preferably held]" - Locking it with 
"long" - Preferring unabbreviated room descriptions 
"look" - Looking 
"look [something]" - Examining 
"look at [something]" - Examining 
"look inside/in/into/through [something]" - Searching 
"look under [something]" - Looking under 
"look up [text] in [something]" - Consulting it about  (reversed)

"menu"  - Menuing 
"move", same as "push" 
"murder", same as "attack" 

"nap", same as "sleep" 
"no" - Saying no 
"normal" - Preferring sometimes abbreviated room descriptions 
"notify" - Switching score notification on 
"notify on" - Switching score notification on 
"notify off" - Switching score notification off 
"nouns" - Requesting the pronoun meanings 

"offer", same as "give" 
"open [something]" - Opening 
"open [something] with [something preferably held]" - Unlocking it with 
"out", same as "exit" 

"pay", same as "give" 
"pet [something]"  - Rubbing 
"pick up [things]" - Taking 
"pick [things] up" - Taking 
"play [something]"  - Playing 
"play with [something]"  - Playing with 
"polish", same as "rub" 
"present", same as "show" 
"press", same as "push" 
"pronouns" - Requesting the pronoun meanings 
"prune", same as "cut" 
"pull [something]" - Pulling 
"punch", same as "attack" 
"purchase", same as "buy" 
"purloin", a testing command not available in the final game
"push [something]" - Pushing 
"push [something] [direction]" - Pushing it to 
"push [something] to [direction]" - Pushing it to 
"put on [something preferably held]" - Wearing 
"put [something preferably held] on" - Wearing 
"put down [things preferably held]" - Dropping 
"put [things preferably held] down" - Dropping 
"put [other things] in/inside/into [something]" - Inserting it into 
"put [other things] on/onto [something]" - Putting it on 

"q" - Quitting the game 
"quit" - Quitting the game 

"random", a testing command not available in the final game
"read [something]" - Examining 
"read about [text] in [something]" - Consulting it about  (reversed)
"read [text] in [something]" - Consulting it about  (reversed)
"relations", a testing command not available in the final game
"remove [something preferably held]" - Taking off 
"remove [things inside] from [something]" - Removing it from 
"restart" - Restarting the game 
"restore" - Restoring the game 
"rotate", same as "turn" 
"rub [something]" - Rubbing 
"rules", a testing command not available in the final game
"run", same as "go" 

"save" - Saving the game 
"say", same as "answer" 
"scale", same as "climb" 
"scenes", a testing command not available in the final game
"scope", a testing command not available in the final game
"score" - Requesting the score 
"screw", same as "turn" 
"script" - Switching the story transcript on 
"script on" - Switching the story transcript on 
"script off" - Switching the story transcript off 
"scrub", same as "rub" 
"search [something]" - Searching 
"search under [something]"  - Looking under 
"set [something] to [text]" - Setting it to 
"shed [something preferably held]" - Taking off 
"shift", same as "push" 
"shine", same as "rub" 
"short" - Preferring abbreviated room descriptions 
"shout", same as "answer" 
"show [someone] [something preferably held]" - Showing it to  (reversed)
"show [something preferably held] to [someone]" - Showing it to 
"showheap", a testing command not available in the final game
"showme", a testing command not available in the final game
"showverb", a testing command not available in the final game
"shut", same as "close" 
"sing" - Singing 
"sip", same as "drink" 
"sit on/in/inside [something]" - Entering 
"sit on top of [something]" - Entering 
"skip", same as "jump" 
"sleep" - Sleeping 
"slice", same as "cut" 
"smash", same as "attack" 
"smell" - Smelling 
"smell [something]" - Smelling 
"sniff", same as "smell" 
"sorry" - Saying sorry 
"speak", same as "answer" 
"squash", same as "squeeze" 
"squeeze [something]" - Squeezing 
"stand" - Exiting 
"stand up" - Exiting 
"stand on [something]" - Entering 
"stroke [something]"  - Rubbing 
"superbrief" - Preferring abbreviated room descriptions 
"swallow", same as "drink" 
"sweep", same as "rub" 
"swing [something]" - Swinging 
"swing on [something]" - Swinging 
"switch [something switched on]" - Switching off 
"switch [something]" - Switching on 
"switch on [something]" - Switching on 
"switch [something] on" - Switching on 
"switch [something] off" - Switching off 
"switch off [something]" - Switching off 

"take inventory" - Taking inventory 
"take [things]" - Taking 
"take off [something]" - Taking off 
"take [something] off" - Taking off 
"take [things inside] from [something]" - Removing it from 
"take [things inside] off [something]" - Removing it from 
"taste [something]" - Tasting 
"tell [someone] about [text]" - Telling it about 
"test", a testing command not available in the final game
"think" - Thinking 
"throw", same as "drop" 
"thump", same as "attack" 
"tie [something] to [something]" - Tying it to 
"torture", same as "attack" 
"touch [something]" - Touching 
"trace", a testing command not available in the final game
"transcript" - Switching the story transcript on 
"transcript on" - Switching the story transcript on 
"transcript off" - Switching the story transcript off 
"tree", a testing command not available in the final game
"turn [something]" - Turning 
"turn [something] on" - Switching on 
"turn on [something]" - Switching on 
"turn [something] off" - Switching off 
"turn off [something]" - Switching off 
"twist", same as "turn" 

"uncover", same as "open" 
"unlock [something] with [something preferably held]" - Unlocking it with 
"unscrew", same as "turn" 
"unwrap", same as "open" 

"verbose" - Preferring unabbreviated room descriptions 
"verify" - Verifying the story file 
"version" - Requesting the story file version 

"wait" - Waiting 
"wake" - Waking up 
"wake up" - Waking up 
"wake [someone]" - Waking 
"wake [someone] up" - Waking 
"wake up [someone]" - Waking 
"walk", same as "go" 
"watch", same as "examine" 
"wave" - Waving hands 
"wave [something]" - Waving 
"wear [something preferably held]" - Wearing 
"wipe", same as "rub" 
"wreck", same as "attack" 

"x", same as "examine" 

"y", same as "yes" 
"yes" - Saying yes 

"z", same as "wait" 


Actions in alphabetical order

answering it that 

asking it about 

asking it for 

attacking 

burning 

buying 

climbing 

closing 

consulting it about 

cutting 

drinking 

dropping 

eating 

entering 

examining 

exiting 

getting off 

giving it to 

going 

inserting it into 

jumping 

kissing 

listening to 

locking it with 

looking 

looking under 

menuing 

opening 

playing 

playing with 

preferring abbreviated room descriptions 

preferring sometimes abbreviated room descriptions 

preferring unabbreviated room descriptions 

pulling 

pushing 

pushing it to 

putting it on 

quitting the game 

removing it from 

requesting the pronoun meanings 

requesting the score 

    

requesting the story file version 

restarting the game 

restoring the game 

rubbing 

saving the game 

saying no 

saying sorry 

saying yes 

searching 

setting it to 

showing it to 

singing 

sleeping 

smelling 

squeezing 

swearing mildly 

swearing obscenely 

swinging 

switching off 

switching on 

switching score notification off 

switching score notification on 

switching the story transcript off 

switching the story transcript on 

taking 

taking inventory 

taking off 

tasting 

telling it about 

thinking 

throwing it at 

touching 

turning 

tying it to 

unlocking it with 

verifying the story file 

waiting 

waking 

waking up 

waving 

waving hands 

wearing 


Rules governing actions

......

Persuasion  ... rulebook

 name

There are no rules in this rulebook.

......

......

Unsuccessful attempt by  ... rulebook

 name

There are no rules in this rulebook.

......

......

Before  ... rulebook

 name

    going east for the first time   

    giving a carrot to a rabbit (called the thingy)   

    opening the piano   

    searching   

......

......

Instead  ... rulebook

 name

    going down in the Study when the book case is not handled   

    giving a carrot to a rabbit (called the thingy)   

    examining the bus stop   

    examining the street   

    examining fake-square   

    examining the house   

    entering the house   

    examining the grocery shop   

    entering the grocery shop   

    examining the little alley   

    entering the little alley   

    examining the fake-busstop   

    examining the counter   

    searching the counter   

    examining the food   

    taking the food   

    eating the food   

    examining the large sack of onions   

    searching the large sack of onions   

    examining the grandfather clock   

    examining the staircase   

    climbing the staircase   

    examining the large bed   

    searching the large bed   

    looking under the large bed   

    examining the piano   

    taking the sheet music   

    examining the sheet music   

    taking the books   

    examining the books   

    examining the book case   

    pulling the book case   

    pushing the book case   

    taking the book case   

    examining the fake-secretpassage   

    examining the player   

    examining a carrot   

    eating a carrot   

    taking a rabbit   

    examining a rabbit   

    kissing a rabbit   

    rubbing a rabbit   

    playing with a rabbit   

    looking when collecting names   

    playing with   

    singing   

default outcome is failure

......

......

Check ... rulebook

 name

Check rules are tied to specific actions, and there are too many to index here. For instance, the check taking rules can only ever affect the taking action, so they are indexed on the detailed index page for taking.

......

......

Carry out ... rulebook

 name

Carry out rules are tied to specific actions, and there are too many to index here.

......

......

After  ... rulebook

 name

There are no rules in this rulebook.

......

......

Report ... rulebook

 name

Report rules are tied to specific actions, and there are too many to index here.

......